The name Qi̘v Utāsvjèkli̊ is derived from the Tauric language, as Qi̘v Utāsvjèkli̊ was founded by Clekad Powys Nanner, who was culturaly Tauric.
Climate
Qi̘v Utāsvjèkli̊ has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Qi̘v Utāsvjèkli̊ receives an average of 143 cm/y (56 in/y) of precipitation, most of which comes in the form of rain during the spring. Qi̘v Utāsvjèkli̊ covers an area of nearly 515 km2 (206 mi2), and an average elevation of 2564 m (8412 ft) above sea level.
Overview
Qi̘v Utāsvjèkli̊ was founded durring the early 11th century, by Clekad Powys Nanner. The establishment of Qi̘v Utāsvjèkli̊ was somewhat plagued by a lack of willing colonists, leading to Clekad Powys Nanner electing to pay people to resettle in Qi̘v Utāsvjèkli̊.
Qi̘v Utāsvjèkli̊ was built using the conventions of Tauric durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Utāsvjèkli̊ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Qi̘v Utāsvjèkli̊ is buildings are arranged arrounded a highly ordered system of premissive cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The Ragnarock-era relics have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
Qi̘v Utāsvjèkli̊ has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Qi̘v Utāsvjèkli̊’s streets. A look around Qi̘v Utāsvjèkli̊ has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Qi̘v Utāsvjèkli̊ long.
Civic Infrastructure
Qi̘v Utāsvjèkli̊ possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Qi̘v Utāsvjèkli̊ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qi̘v Utāsvjèkli̊ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Utāsvjèkli̊. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Utāsvjèkli̊'s parks.
Qi̘v Utāsvjèkli̊ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Utāsvjèkli̊.
Qi̘v Utāsvjèkli̊ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qi̘v Utāsvjèkli̊ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qi̘v Utāsvjèkli̊ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qi̘v Utāsvjèkli̊ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qi̘v Utāsvjèkli̊ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Utāsvjèkli̊ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Utāsvjèkli̊ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Utāsvjèkli̊'s public wards, blessings, and other arcane systems.
Qi̘v Utāsvjèkli̊ has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Qi̘v Utāsvjèkli̊ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Utāsvjèkli̊'s grid is powered by a boiler and turbine based power plant.
Qi̘v Utāsvjèkli̊ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Qi̘v Utāsvjèkli̊ has a first rate hospital which caters to anyone in need of long term medical care.
Qi̘v Utāsvjèkli̊ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Qi̘v Utāsvjèkli̊ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Utāsvjèkli̊'s natural decorations nor waterways.
Qi̘v Utāsvjèkli̊ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qi̘v Utāsvjèkli̊ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qi̘v Utāsvjèkli̊ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qi̘v Utāsvjèkli̊ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.
Qi̘v Utāsvjèkli̊'s town hall was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
Due to the actions of local Kami, autumn is skipped in Qi̘v Utāsvjèkli̊.
The Skinwraith near Qi̘v Utāsvjèkli̊ are known to be almost tame, such that they can be put to domestic use.
Qi̘v Utāsvjèkli̊'s citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Chronomancy energies of tier 3 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 237
Farmers: 394
Farm Laborer: 556
Hunters: 489
Milk Maids: 313
Ranchers: 155
Ranch Hands: 317
Shepherds: 322
Farmland: 493183 m2
Cattle and Similar Creatures: 30594
Poultry: 367134
Swine: 24475
Sheep: 1223
Goats: 244
Horses, Mounts, and Beasts of Burden: 12237
Craftsmen
Arms and Toolmakers: 254
Blacksmiths: 278
Bookbinders: 158
Buckle-makers: 163
Cabinetmakers: 278
Candlemakers: 437
Carpenters: 388
Clothmakers: 298
Coach and Harness Makers: 131
Coopers: 313
Copper, Brass, Tin, Zinc, and Lead Workers: 164
Copyists: 118
Cutlers: 104
Fabricworkers: 260
Farrier: 699
Furriers: 79
Glassworkers: 382
Gunsmiths: 263
Harness-Makers: 115
Hatters: 257
Hosiery Workers: 89
Jewelers: 135
Leatherwrights: 322
Locksmiths: 121
Matchstick makers: 191
Musical Instrument Makers: 169
Painters, Structures and Fixtures: 152
Paper Workers: 182
Plasterers: 174
Pursemakers: 218
Roofers: 128
Ropemakers: 122
Rugmakers: 113
Saddlers: 214
Scabbardmakers: 252
Scalemakers: 139
Scientific, Surgical, and Optical Instrument Makers: 78
Sculptors, Structures and Fixtures: 123
Shoemakers: 118
Soap and Tallow Workers: 445
Tailors: 741
Tanners: 158
Upholsterers: 185
Watchmakers: 156
Weavers: 370
Whitesmiths: 97
Merchants
Adventuring Goods Retellers: 84
Arcana Sellers: 87
Beer-Sellers: 158
Booksellers: 185
Butchers: 298
Chandlers: 313
Chicken Butchers: 354
Entrepreneurs: 129
Fine Clothiers: 291
Fishmongers: 284
Florists: 73
Potion Sellers: 226
Resellers: 582
Spice Merchants: 165
Wine-sellers: 239
Wheelwright: 177
Woodsellers: 121
Service workers
Bakers: 582
Barbers: 661
Coachmen: 179
Cooks: 421
Doctors: 247
Gamekeepers: 197
Grooms: 106
Hairdressers: 407
Healers: 326
Housekeepers: 359
Housemaids: 644
House Stewards: 330
Inns: 118
Laundry maids: 235
Maidservants: 437
Nursery Maids: 222
Pastrycooks: 437
Restaurateur: 470
Tavern Keepers: 470
Specialized Laborer
Ashworkers: 173
Bleachers: 115
Chemical Workers: 69
Coal Heavers: 239
In-Town Couriers: 260
Long Haul Couriers: 291
Dockyard Workers: 254
Gas Workers: 59
Hay Merchants: 101
Leech Collectors: 309
Millers: 278
Miners: 278
Oilmen and Polishers: 191
Postmen: 284
Pure Finder: 164
Skinners: 349
Sugar Refiners: 70
Tosher: 179
Warehousemen: 437
Watercarriers: 263
Watermen, Bargemen, etc.: 330
Skilled Laborers
Accountants: 153
Alchemist: 176
Clerk: 260
Dentists: 127
Educators: 335
Engineers: 172
Gardeners: 123
Mages: 89
Plumbers: 131
Pharmacist: 142
Professors: 53
Scientists: 91
Wizards: 53
Civil Servants
Adventurers: 114
Bankers: 173
Civil Clerks: 298
Civic Iudex: 142
Consultants: 80
Exorcist: 291
Fixers: 143
Kami Clerk: 237
Landlords: 247
Lawyers: 148
Legend Keepers: 203
Militia Officers: 1223
Monks, Monastic: 382
Monks, Civic: 382
Historian, Oral: 291
Historian, Textual: 143
Policemen, Sheriffs, etc.: 260
Priests: 470
Rangers: 163
Rat Catchers: 189
Scholars: 191
Spiritualist: 210
Slayers: 68
Storytellers: 414
Military Officers: 394
Cottage Industries
Brewers: 382
Comfort Services: 407
Enchanters: 134
Herbalists: 142
Jaminators: 407
Needleworkers: 394
Potters: 207
Preserve Makers: 382
Quilters: 167
Seamsters: 644
Spinners: 421
Tinker: 142
Weaver: 284
Artists
Actors: 130
Architects: 48
Bards: 191
Costumers: 72
Dancers: 147
Drafters: 79
Engravers: 98
Fine Furniture Carpenters: 59
Glaziers: 128
Inlayers: 115
Musicians: 370
Painters, Art: 61
Playwrights: 126
Sculptors, Art: 104
Wood Carvers: 421
Writers: 394
Produce Industries
Butter Churners: 407
Canners: 370
Cheesmakers: 407
Ice Merchants: 54
Millers: 260
Picklers: 214
Smokers: 154
Stockmakers: 133
Tobacconists: 185
Tallowmakers: 266
46051 of Qi̘v Utāsvjèkli̊'s population work within a Foundational Occupation.
2546 work in Agriculture
10331 work as Craftsmen
3766 work as Merchants
6848 work as Service Workers
4693 work as General Laborers
1905 work as Skilled Laborers
6856 work as Civil Servants
4113 work in Cottage Industries
2543 work as Artists
2450 work in Produce Industries
67761 of Qi̘v Utāsvjèkli̊'s population do not work in a formal occupation, but do contribute to the local economy. 8566 (7%) are noncontributers.
Points of Interest
The roads leading into Qi̘v Utāsvjèkli̊ possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
The the a lanturn of Charm, an a lanturn imbued with notable amounts of Charm energies was created in Qi̘v Utāsvjèkli̊ by in time immemorial, reportedly some time during the early 2nd century.